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	<title>Warcraft Empire Online</title>
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	<description>World of Warcraft Videos, News, Shopping &#38; Auctions</description>
	<pubDate>Fri, 03 Sep 2010 09:23:48 +0000</pubDate>
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		<title>Final Boss Triumphs at Major League Gaming&#8217;s 50th Pro Circuit Competition in Raleigh, North Carolina</title>
		<link>http://www.warcraftempireonline.com/15437/final-boss-triumphs-at-major-league-gamings-50th-pro-circuit-competition-in-raleigh-north-carolina/</link>
		<comments>http://www.warcraftempireonline.com/15437/final-boss-triumphs-at-major-league-gamings-50th-pro-circuit-competition-in-raleigh-north-carolina/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 09:23:48 +0000</pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[Warcraft News]]></category>

		<category><![CDATA[Boss]]></category>

		<category><![CDATA[Excerpt]]></category>

		<category><![CDATA[Major League Gaming]]></category>

		<category><![CDATA[Milestone]]></category>

		<category><![CDATA[Mlg]]></category>

		<category><![CDATA[Professional Gamers]]></category>

		<category><![CDATA[Raleigh Convention Center]]></category>

		<category><![CDATA[Raleigh North Carolina]]></category>

		<category><![CDATA[Technorati]]></category>

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		<guid isPermaLink="false">http://www.warcraftempireonline.com/15437/final-boss-triumphs-at-major-league-gamings-50th-pro-circuit-competition-in-raleigh-north-carolina/</guid>
		<description><![CDATA[webmaster@technorati.com  wrote an interesting post today onHere&#8217;s a quick excerptRALEIGH, N.C. and NEW YORK, Sept. 3 /PRNewswire/ &#8212; Major League Gaming (MLG) has today announced the results and winners from its 50th milestone Pro Circuit event which took place this past weekend at the Raleigh Convention Center. The event was the third in MLG&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.redorbit.com/news/technology/1912431/final_boss_triumphs_at_major_league_gamings_50th_pro_circuit/index.html?source=r_technology" title="">webmaster@technorati.com</a></em>  wrote an interesting post today on<br />Here&#8217;s a quick excerpt<br />RALEIGH, N.C. and NEW YORK, Sept. 3 /PRNewswire/ &#8212; Major League Gaming (MLG) has today announced the results and winners from its 50th milestone Pro Circuit event which took place this past weekend at the Raleigh Convention Center. The event was the third in MLG&#8217;s 2010 Pro Circuit tournament which united thousands of amateur and professional gamers and hosted several high octane gaming &#8230;</p>
<p>Share and Enjoy:</p>
<p>Read the rest of this great post <em><a href="http://www.redorbit.com/news/technology/1912431/final_boss_triumphs_at_major_league_gamings_50th_pro_circuit/index.html?source=r_technology" title="">here</a></em> </p>
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		<item>
		<title>Analysis: The Fragile Existence Of Online Worlds - Gamasutra</title>
		<link>http://www.warcraftempireonline.com/15434/analysis-the-fragile-existence-of-online-worlds-gamasutra/</link>
		<comments>http://www.warcraftempireonline.com/15434/analysis-the-fragile-existence-of-online-worlds-gamasutra/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 08:09:48 +0000</pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[Warcraft News]]></category>

		<category><![CDATA[Blizzard]]></category>

		<category><![CDATA[China]]></category>

		<category><![CDATA[Excerpt]]></category>

		<category><![CDATA[Fragile Existence]]></category>

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		<category><![CDATA[Online News]]></category>

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		<guid isPermaLink="false">http://www.warcraftempireonline.com/15434/analysis-the-fragile-existence-of-online-worlds-gamasutra/</guid>
		<description><![CDATA[News Sources  wrote an interesting post today onHere&#8217;s a quick excerpt
Gamasutra
Analysis: The Fragile Existence Of Online WorldsGamasutraWorld of Warcraft players in China experienced something similar last year. When Activision-Blizzard terminated its agreement with The9, the partner shut &#8230;
Read the rest of this great post here 
]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNHiJfHUjBwo-GYClZERxkpNCYkfOw&amp;url=http://www.gamasutra.com/view/news/30240/Analysis_The_Fragile_Existence_Of_Online_Worlds.php" title="">News Sources</a></em>  wrote an interesting post today on<br />Here&#8217;s a quick excerpt</p>
<p>Gamasutra</p>
<p>Analysis: The Fragile Existence Of Online WorldsGamasutraWorld of Warcraft players in China experienced something similar last year. When Activision-Blizzard terminated its agreement with The9, the partner shut &#8230;</p>
<p>Read the rest of this great post <em><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNHiJfHUjBwo-GYClZERxkpNCYkfOw&amp;url=http://www.gamasutra.com/view/news/30240/Analysis_The_Fragile_Existence_Of_Online_Worlds.php" title="">here</a></em> </p>
]]></content:encoded>
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		<title>A Lesson from Blizzard: Treat Asian Market Differently - MMORPG News</title>
		<link>http://www.warcraftempireonline.com/15435/a-lesson-from-blizzard-treat-asian-market-differently-mmorpg-news/</link>
		<comments>http://www.warcraftempireonline.com/15435/a-lesson-from-blizzard-treat-asian-market-differently-mmorpg-news/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 08:00:49 +0000</pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[Warcraft News]]></category>

		<category><![CDATA[Asian Market]]></category>

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		<description><![CDATA[News Sources  wrote an interesting post today onHere&#8217;s a quick excerpt
A Lesson from Blizzard: Treat Asian Market DifferentlyMMORPG NewsSince Blizzard Entertainment officially announced on April 16th, 2009 that its World of Warcraft would be licensed to NetEase in mainland China, &#8230;
Read the rest of this great post here 
]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNGOeSGbcZNWUbQHVz_17i0ror40_w&amp;url=http://news.mmosite.com/content/2010-09-03/a_lesson_from_blizzard_treat_asian_market_differently,1.shtml" title="">News Sources</a></em>  wrote an interesting post today on<br />Here&#8217;s a quick excerpt</p>
<p>A Lesson from Blizzard: Treat Asian Market DifferentlyMMORPG NewsSince Blizzard Entertainment officially announced on April 16th, 2009 that its World of Warcraft would be licensed to NetEase in mainland China, &#8230;</p>
<p>Read the rest of this great post <em><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNGOeSGbcZNWUbQHVz_17i0ror40_w&amp;url=http://news.mmosite.com/content/2010-09-03/a_lesson_from_blizzard_treat_asian_market_differently,1.shtml" title="">here</a></em> </p>
]]></content:encoded>
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		<title>Alt Text: Make a Nasty World Nice With Virtual Rewards</title>
		<link>http://www.warcraftempireonline.com/15433/alt-text-make-a-nasty-world-nice-with-virtual-rewards/</link>
		<comments>http://www.warcraftempireonline.com/15433/alt-text-make-a-nasty-world-nice-with-virtual-rewards/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 06:18:49 +0000</pubDate>
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		<category><![CDATA[Warcraft News]]></category>

		<category><![CDATA[Badges]]></category>

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		<category><![CDATA[Diseases]]></category>

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		<description><![CDATA[webmaster@technorati.com  wrote an interesting post today onHere&#8217;s a quick excerptUsing Foursquare to stamp out sexually transmitted diseases is just the beginning of a brave new war on bothersome reality. Just think of all the amazing problems we can solve with the proper mix of badges, exclusive offers and unbridled optimism.
Share and Enjoy:
Read the rest [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.wired.com/underwire/2010/09/alt-text-stds/" title="">webmaster@technorati.com</a></em>  wrote an interesting post today on<br />Here&#8217;s a quick excerpt<br />Using Foursquare to stamp out sexually transmitted diseases is just the beginning of a brave new war on bothersome reality. Just think of all the amazing problems we can solve with the proper mix of badges, exclusive offers and unbridled optimism.</p>
<p>Share and Enjoy:</p>
<p>Read the rest of this great post <em><a href="http://www.wired.com/underwire/2010/09/alt-text-stds/" title="">here</a></em> </p>
]]></content:encoded>
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		<title>Microsoft Eyeballing $100 Per Year Premium Xbox Live Subscriptions? [Industry &#8230; - TFTS (blog)</title>
		<link>http://www.warcraftempireonline.com/15436/microsoft-eyeballing-100-per-year-premium-xbox-live-subscriptions-industry-tfts-blog/</link>
		<comments>http://www.warcraftempireonline.com/15436/microsoft-eyeballing-100-per-year-premium-xbox-live-subscriptions-industry-tfts-blog/#comments</comments>
		<pubDate>Fri, 03 Sep 2010 06:06:52 +0000</pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[Warcraft News]]></category>

		<category><![CDATA[5 Million]]></category>

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		<guid isPermaLink="false">http://www.warcraftempireonline.com/15436/microsoft-eyeballing-100-per-year-premium-xbox-live-subscriptions-industry-tfts-blog/</guid>
		<description><![CDATA[News Sources  wrote an interesting post today onHere&#8217;s a quick excerpt
Microsoft Eyeballing $100 Per Year Premium Xbox Live Subscriptions? [Industry &#8230;TFTS (blog)If we take a look at an extremely popular multiplayer game like World of Warcraft which had around 11.5 million active subscribers back in 2008 we can see &#8230;and more&#160;&#187;
Read the rest of [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNHdH_n6p6oxmv8_HAo1YJJwW33CEw&amp;url=http://nexus404.com/Blog/2010/09/03/microsoft-eyeballing-100-per-year-premium-xbox-live-subscriptions-industry-analyst-predicts-microsoft-will-introduce-100-per-year-premium-xbox-live-subscriptions/" title="">News Sources</a></em>  wrote an interesting post today on<br />Here&#8217;s a quick excerpt</p>
<p>Microsoft Eyeballing $100 Per Year Premium Xbox Live Subscriptions? [Industry &#8230;TFTS (blog)If we take a look at an extremely popular multiplayer game like World of Warcraft which had around 11.5 million active subscribers back in 2008 we can see &#8230;and more&nbsp;&raquo;</p>
<p>Read the rest of this great post <em><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNHdH_n6p6oxmv8_HAo1YJJwW33CEw&amp;url=http://nexus404.com/Blog/2010/09/03/microsoft-eyeballing-100-per-year-premium-xbox-live-subscriptions-industry-analyst-predicts-microsoft-will-introduce-100-per-year-premium-xbox-live-subscriptions/" title="">here</a></em> </p>
]]></content:encoded>
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		<title>&#8216;Tweens&#8217; changing online game development</title>
		<link>http://www.warcraftempireonline.com/15430/tweens-changing-online-game-development/</link>
		<comments>http://www.warcraftempireonline.com/15430/tweens-changing-online-game-development/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 16:29:53 +0000</pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[Warcraft News]]></category>

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		<guid isPermaLink="false">http://www.warcraftempireonline.com/15430/tweens-changing-online-game-development/</guid>
		<description><![CDATA[News Sources  wrote an interesting post today onHere&#8217;s a quick excerptA booming market of tweens, ages 8 to 11, is changing the landscape of online games.
Share and Enjoy:
Read the rest of this great post here 
]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.msnbc.msn.com/id/38972731/ns/technology_and_science-games/" title="">News Sources</a></em>  wrote an interesting post today on<br />Here&#8217;s a quick excerpt<br />A booming market of tweens, ages 8 to 11, is changing the landscape of online games.</p>
<p>Share and Enjoy:</p>
<p>Read the rest of this great post <em><a href="http://www.msnbc.msn.com/id/38972731/ns/technology_and_science-games/" title="">here</a></em> </p>
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		<title>&#8216;Tweens,&#8217; ages 8 to 11, changing online game development</title>
		<link>http://www.warcraftempireonline.com/15429/tweens-ages-8-to-11-changing-online-game-development/</link>
		<comments>http://www.warcraftempireonline.com/15429/tweens-ages-8-to-11-changing-online-game-development/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 16:29:53 +0000</pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[Warcraft News]]></category>

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		<guid isPermaLink="false">http://www.warcraftempireonline.com/15429/tweens-ages-8-to-11-changing-online-game-development/</guid>
		<description><![CDATA[webmaster@technorati.com  wrote an interesting post today onHere&#8217;s a quick excerptA booming market of tweens, ages 8 to 11, is changing the landscape of online games. Video game - Games - Game development - Browser Based - Directories
Share and Enjoy:
Read the rest of this great post here 
]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.msnbc.msn.com/id/38972731/ns/technology_and_science-games/" title="">webmaster@technorati.com</a></em>  wrote an interesting post today on<br />Here&#8217;s a quick excerpt<br />A booming market of tweens, ages 8 to 11, is changing the landscape of online games. Video game - Games - Game development - Browser Based - Directories</p>
<p>Share and Enjoy:</p>
<p>Read the rest of this great post <em><a href="http://www.msnbc.msn.com/id/38972731/ns/technology_and_science-games/" title="">here</a></em> </p>
]]></content:encoded>
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		<title>Networks of WoW gamers, Etsy crafters to be focus of new study of creative collaborations</title>
		<link>http://www.warcraftempireonline.com/15428/networks-of-wow-gamers-etsy-crafters-to-be-focus-of-new-study-of-creative-collaborations/</link>
		<comments>http://www.warcraftempireonline.com/15428/networks-of-wow-gamers-etsy-crafters-to-be-focus-of-new-study-of-creative-collaborations/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 15:16:59 +0000</pubDate>
		<dc:creator></dc:creator>
		
		<category><![CDATA[Warcraft News]]></category>

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		<guid isPermaLink="false">http://www.warcraftempireonline.com/15428/networks-of-wow-gamers-etsy-crafters-to-be-focus-of-new-study-of-creative-collaborations/</guid>
		<description><![CDATA[webmaster@technorati.com  wrote an interesting post today onHere&#8217;s a quick excerptUsing two of the planet&#8217;s largest, creative online communities &#8212; World of Warcraft gamers and Etsy artists &#8212; as their laboratory, two Indiana University Bloomington researchers hope to understand how the inner workings of such massive, networked collaborations could benefit scientists, corporations and the very [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.physorg.com/news202662932.html" title="">webmaster@technorati.com</a></em>  wrote an interesting post today on<br />Here&#8217;s a quick excerpt<br />Using two of the planet&#8217;s largest, creative online communities &#8212; World of Warcraft gamers and Etsy artists &#8212; as their laboratory, two Indiana University Bloomington researchers hope to understand how the inner workings of such massive, networked collaborations could benefit scientists, corporations and the very IT designers who facilitated the success of the two online communities.</p>
<p>Share and Enjoy:</p>
<p>Read the rest of this great post <em><a href="http://www.physorg.com/news202662932.html" title="">here</a></em> </p>
]]></content:encoded>
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		<title>Networks of WoW gamers, Etsy crafters to be focus of NSF-funded study of creative collaborations</title>
		<link>http://www.warcraftempireonline.com/15425/networks-of-wow-gamers-etsy-crafters-to-be-focus-of-nsf-funded-study-of-creative-collaborations/</link>
		<comments>http://www.warcraftempireonline.com/15425/networks-of-wow-gamers-etsy-crafters-to-be-focus-of-nsf-funded-study-of-creative-collaborations/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 14:55:25 +0000</pubDate>
		<dc:creator></dc:creator>
		
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		<description><![CDATA[News Sources  wrote an interesting post today onHere&#8217;s a quick excerpt( Indiana University ) Using two of the planet&#8217;s largest, creative online communities &#8212; World of Warcraft gamers and Etsy artists &#8212; as their laboratory, two Indiana University Bloomington researchers hope to understand how the inner workings of such massive, networked collaborations could benefit [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://www.eurekalert.org/pub_releases/2010-09/iu-now090210.php" title="">News Sources</a></em>  wrote an interesting post today on<br />Here&#8217;s a quick excerpt<br />( Indiana University ) Using two of the planet&#8217;s largest, creative online communities &#8212; World of Warcraft gamers and Etsy artists &#8212; as their laboratory, two Indiana University Bloomington researchers hope to understand how the inner workings of such massive, networked collaborations could benefit scientists, corporations and the very IT designers who facilitated the success of the two online &#8230;</p>
<p>Share and Enjoy:</p>
<p>Read the rest of this great post <em><a href="http://www.eurekalert.org/pub_releases/2010-09/iu-now090210.php" title="">here</a></em> </p>
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		<title>Massive networks of WoW gamers, Etsy crafters to be focus of NSF-funded study &#8230; - Indiana University</title>
		<link>http://www.warcraftempireonline.com/15426/massive-networks-of-wow-gamers-etsy-crafters-to-be-focus-of-nsf-funded-study-indiana-university/</link>
		<comments>http://www.warcraftempireonline.com/15426/massive-networks-of-wow-gamers-etsy-crafters-to-be-focus-of-nsf-funded-study-indiana-university/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 13:51:48 +0000</pubDate>
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		<guid isPermaLink="false">http://www.warcraftempireonline.com/15426/massive-networks-of-wow-gamers-etsy-crafters-to-be-focus-of-nsf-funded-study-indiana-university/</guid>
		<description><![CDATA[webmaster@technorati.com  wrote an interesting post today onHere&#8217;s a quick excerpt
Indiana University
Massive networks of WoW gamers, Etsy crafters to be focus of NSF-funded study &#8230;Indiana UniversityThere are between 200000 and 500000 user-created World of Warcraft videos, called machinimas, online today. The nearly eight-minute machnima Craft of War: &#8230;and more&#160;&#187;
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Read the rest of this [...]]]></description>
			<content:encoded><![CDATA[<p><em><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNG61DJ9Oj_81s4Ojy1P8VUKfXqQTg&amp;url=http://newsinfo.iu.edu/news/page/normal/15398.html" title="">webmaster@technorati.com</a></em>  wrote an interesting post today on<br />Here&#8217;s a quick excerpt</p>
<p>Indiana University</p>
<p>Massive networks of WoW gamers, Etsy crafters to be focus of NSF-funded study &#8230;Indiana UniversityThere are between 200000 and 500000 user-created World of Warcraft videos, called machinimas, online today. The nearly eight-minute machnima Craft of War: &#8230;and more&nbsp;&raquo;</p>
<p>Share and Enjoy:</p>
<p>Read the rest of this great post <em><a href="http://news.google.com/news/url?sa=t&amp;fd=R&amp;usg=AFQjCNG61DJ9Oj_81s4Ojy1P8VUKfXqQTg&amp;url=http://newsinfo.iu.edu/news/page/normal/15398.html" title="">here</a></em> </p>
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