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A booming market of tweens, ages 8 to 11, is changing the landscape of online games.

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webmaster@technorati.com wrote an interesting post today on
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A booming market of tweens, ages 8 to 11, is changing the landscape of online games. Video game - Games - Game development - Browser Based - Directories

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webmaster@technorati.com wrote an interesting post today on
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Using two of the planet’s largest, creative online communities — World of Warcraft gamers and Etsy artists — as their laboratory, two Indiana University Bloomington researchers hope to understand how the inner workings of such massive, networked collaborations could benefit scientists, corporations and the very IT designers who facilitated the success of the two online communities.

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News Sources wrote an interesting post today on
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( Indiana University ) Using two of the planet’s largest, creative online communities — World of Warcraft gamers and Etsy artists — as their laboratory, two Indiana University Bloomington researchers hope to understand how the inner workings of such massive, networked collaborations could benefit scientists, corporations and the very IT designers who facilitated the success of the two online …

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webmaster@technorati.com wrote an interesting post today on
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Indiana University

Massive networks of WoW gamers, Etsy crafters to be focus of NSF-funded study …Indiana UniversityThere are between 200000 and 500000 user-created World of Warcraft videos, called machinimas, online today. The nearly eight-minute machnima Craft of War: …and more »

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